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Note: Many of the terms in this glossary that refer to
gambling issues were originally compiled by the North American Association of
State & Provincial Lotteries (NASPL). The definitions are intended as a
guide to help understand literature relating to problem and pathological
gambling. The reader should note that within the scientific and treatment
communities there is not complete agreement on the exact definitions of some of
these terms.
Safe Gaming System Terms
Safe Gaming System (SGS):
The SGS provides an effective, personalized means to maintain control while
actively gambling. It is a service designed for individuals who choose to
gamble, recognizing that gambling is a recreational activity that people enjoy,
but that safeguards and controls are essential to avoid the issues that
excessive gambling spawns.
SGS Debit Card: Each SGS
registrant is issued an SGS debit card, which is exclusively used for gambling
at any venue that accepts the SGS card. The SGS account is funded by
pre-purchasing up to your affordable limit for gambling or less. Once your
affordable gambling expenditure limits are reached for any given period, no
further funding is available to you until the next budget period.
SGS Limits: With the expert
assistance of SGS, each registrant makes decisions about personal, affordable
limits for gambling, while thinking rationally and clearly, outside the
gambling venue. Limits are established for expenditures and time spent
gambling for a specified period.
Responsible Gaming: Responsible gaming means that each person that gambles has sufficient, objective information to make a rational decision that is appropriate to his or her personal situation.
Problem Gambling Terms
Abstinence: The theory that
a pathological gambler in recovery must completely abstain from all gambling.
Abstinence is the goal of Gamblers Anonymous and most, though not all,
treatment professionals.
Affective disorder: A
category of disorders in which the individual experiences excessive depression
or elation. Examples include depression and bipolar disorder
(manic-depression). Affective disorders are often found among pathological
gamblers.
Anti-social personality disorder (ASPD): A disorder characterized by extreme anti-social behavior, usually
beginning in childhood and often accompanied by a lack of remorse and a
disregard of punishment. Also referred to as sociopathic personality and
psychopathic personality.
Anxiety disorder: A
category of disorders in which the individual experiences extreme anxiety.
Examples include phobias, post-traumatic stress disorder and
obsessive-compulsive disorder.
Attention deficit hyperactivity disorder (ADHD): A disorder of childhood and adolescence characterized by lack of
impulse control, inability to concentrate and hyperactivity. Also called
attention deficit disorder (ADD). The existence of ADHD in adults is a question
still debated in the mental health field.
Aversion therapy: A
behavior modification technique that seeks to eliminate a behavior by providing
punishment when that behavior occurs.
Behavioral therapy: A
therapeutic method that focuses on modifying or "unlearning" a
maladaptive behavior without consideration of any underlying causes.
Behavioral dis-inhibition:
The inability or unwillingness to inhibit behavioral impulses.
Bipolar disorder: An
affective disorder in which both manic and depressive episodes occur. Bipolar
disorders are sometimes diagnosed in pathological gamblers.
Chasing (losses): The
attempt by a gambler to make up previous losses through additional gambling, a
common symptom of a pathological gambler. Chasing often involves making larger
bets and/or taking greater risks.
Chronic: Long-lasting.
Cognitive disorders: Faulty
thinking, as when gamblers "know" their luck is about to change.
Compulsion: An irresistible
urge to do something against one's better judgment. Compulsive behaviors are
often repetitive in nature, and the person recognizes that the compulsion is
irrational. Whether or not problem gambling is considered a compulsion is a
topic of debate within the mental health profession; the prevailing opinion is
that it is not.
Compulsive gambling: The
term most commonly used by the public to describe someone with a gambling
disorder, but generally rejected by the therapeutic community in favor of
pathological gambling. The term disordered gambling is also sometimes used.
Depression: An affective
disorder characterized by extreme and intense sadness, pessimism, sense of
inadequacy, etc.
Diagnostic and Statistical Manual of Mental Disorders
(DSM): A manual produced by the American
Psychiatric Association that catalogs mental disorders. The fourth edition
(DSM-IV), published in 1994, characterizes pathological gambling as an impulse
disorder and lists 10 characteristics of a pathological gambler. Five of the
ten must be present for a diagnosis of pathological gambling to be made. In addition
to its use in clinical assessments, the DSM-IV criteria have been used in
studies to determine the prevalence of pathological gambling in the general
population. The DSM-IV criteria are generally considered to be more
conservative than those used in the South Oaks Gambling Screen (SOGS).
DSM-IV: Literally, the
fourth edition of the Diagnostic and Statistical Manual of Mental Disorders.
However, in the gambling literature, a reference to the 10 characteristics
presented in the manual is indicative of pathological gambling.
Diagnostic Interview for Gambling Severity (DIGS): A structured interview consisting of 20 questions used to determine
if the DSM-IV criteria for pathological gambling are met. It was devised by
Dr. Ken Winters, Dr. Sheila Specker, and Dr. Randy Stinchfield in 1997 and to
date has been used for clinical evaluation rather than prevalence estimates.
Disordered gambling: A term
coined by Howard Shaffer, Matthew Hall, and Joni Vanderbilt in 1997 to
encompass the range of pathological, problem and excessive gambling. In their
lexicon, level 1 of disordered gambling includes those with no gambling
problems, level 2 includes people with gambling problems who do not meet the
criteria for pathological gambling, while level 3 includes pathological
gamblers.
Dysphoria: An unpleasant
mood characterized by anxiety or discontent, such as the shame and guilt often
experienced by problem and pathological gamblers.
Dysthymia: Despondency or
depression.
Dysthymia disorders: An
affective disorder involving a prolonged depressed mood, less severe than
depression.
Gamblers Anonymous (GA): An
international network of groups for people attempting to recover from
pathological gambling. Gamblers Anonymous is a 12-step program modeled after
Alcoholics Anonymous. Local chapters provide fellowship in which people share
their experiences, support, and hopes in order to stop gambling.
Gamblers Anonymous 20 Questions (GA-20): A list of 20 questions devised by Gamblers Anonymous to help
individuals decide if they have a gambling problem. According to GA, most
people with gambling problems will answer "yes" to at least seven of
the 20 questions. The questions have not been scientifically validated.
Impulse control disorder: A
class of disorders characterized by the inability to resist certain acts,
usually with harmful consequences. Pathological gambling is considered in the
DSM-IV as an impulse control disorder, as are kleptomania, pyromania, and other
"addictive" behaviors.
Incidence: The rate of new
cases of a disorder over a specified period of time. See also prevalence.
Mania: A mood disorder
characterized by pathological over-excitement.
Manic-depressive disorder:
An affective disorder characterized by mania, depression, or, in the case of
bipolar disorder, both.
Mood disorders: See affective
disorders.
Neurotransmitter: A chemical
substance that naturally occurs in the brain and is responsible for
communication among nerve cells.
NORC DSM Screen for Gambling Problems (NODS): A structured interview used to determine the prevalence of problem
gambling in a population. The NODS consists of 17 questions designed to
reflect the DSM-IV criteria and was devised by the National Opinion Research
Center (NORC) for the 1999 National Survey of Gambling Behavior. The NODS
classifies respondents as non-gamblers, low-risk (gamblers with no adverse
effects), at-risk (gamblers meeting one or two of the DSM criteria), problem
(gamblers meeting three or four criteria), and pathological (gamblers meeting
five or more criteria.)
Norepinephrine: A
neurotransmitter within the central nervous system that is widely studied in
both affective disorders and substance abuse.
Obsessive-compulsive disorder: A type of anxiety disorder typified by persistent thoughts and
ideas and repetitive behavior. Pathological gambling is not an
obsessive-compulsive disorder though it is often confused with one (hence the
professional dissatisfaction with the term compulsive gambling). "Obsessive-compulsive"
is more properly applied to behaviors such as repetitive hand washing from
which the person gets no pleasure.
Pathological gambling: A
chronic inability to resist the impulse to gamble. The term is usually limited
to cases where the gambling causes serious damage to a person's social,
vocational, or financial life. Often referred to as compulsive gambling and
less frequently as disordered gambling, it is considered by most to be an
impulse control disorder. It is not synonymous with problem gambling.
Personality disorder:
Generally, any disorder characterized by behavior that causes impaired social
functioning. The term, however, has been used to describe a very wide range of
psychological disorders in both more general and more specific ways than the
definition given above.
Pharmacotherapy: The use of
drugs to treat a disorder.
Prevalence: The proportion
of a population having a condition at a given point in time or over a fixed
period of time. See also incidence.
Problem gambling: Gambling
activity that causes difficulty for the individual but does not meet the
standards for pathological gambling. Sometimes referred to as
"at-risk," "in-transition" or "potential
pathological" gambling, though it is not known at what rate problem gamblers
become pathological gamblers. Referred to by Shaffer, Hall and Vanderbilt
(1997) as level 2 of disordered gambling.
Professional gambling: One
who gambles as a way to make part or all of their living. Often confused with
pathological gamblers, professional gambling is characterized by limited risks,
discipline, and restraint, items all lacking in the pathological gambler.
Professional gamblers wager on games with skill elements rather than games of
chance, and wait to bet until the odds are more in their favor. Professional
gamblers can, however, lose control and exhibit chasing behavior, at which time
they become problem or pathological gamblers.
Recreational gambling/gambler: See social gambling.
Research Diagnostic Criteria (RDC): A list of criteria where a certain number must be met for a
diagnosis to be made. For example, the DSM-IV enumerates 10 criteria for
pathological gambling, five of which must be met before a diagnosis can be
made.
Schizophrenia: A general
term for a wide range of mental disorders characterized by a disassociation of
sensory input, feelings and emotions on one hand and thoughts on the other.
Symptoms can include hallucinations, hearing voices, a feeling that one's
thoughts or actions are under someone else's control, and many others.
Schizophrenia is found in pathological gamblers, though not as commonly as
depression.
Schizoaffective disorder: A
disorder with symptoms of both schizophrenia and manic-depressive disorder.
Serotonin: A
neurotransmitter within the central nervous system widely studied in affective
disorders and substance abuse.
Social gambler/gambling: Gamblers who exhibit few or none of the difficulties associated
with problem or pathological gambling. Social gamblers will gamble for
entertainment, typically will not risk more than they can afford, often gamble
with friends, chase losses briefly, gamble for limited periods of time, and are
not preoccupied with gambling. Synonymous with recreational gambling. Level 1
on Shaffer et al's typology of disordered gambling.
South Oaks Gambling Screen (SOGS): A series of questions used to determine the presence of a gambling
problem. Developed by Henry Lesieur and Sheila Blume of the South Oaks Psychiatric Hospital, the instrument consists of 20 items, with a score of five or
higher considered evidence of pathological gambling. The South Oaks Gambling
Screen has been the most widely used instrument in assessing the prevalence of
pathological gambling among the general public, though it has not been
specifically validated for that use.
Spontaneous remission: The
lessening or abatement of a disorder (such as pathological gambling) without
assistance from a therapist, counselor, or medical practitioner.
Tilt: A term used by
gamblers to refer to the process of losing control over gambling.
Twelve-step program: A
program for treating an addiction, based on the 12 steps first espoused by
Alcoholics Anonymous.
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